Arts&Entertainment

sore thumbs

April 21, 2011 |
By Matthew Scott Hunter

 

‘Patapon 3’

 

Marching to the beat of a different drummer

(E) ***

Sony Computer Entertainment

PlayStation Portable

 

Those familiar with the rhythm-based, real-time strategy combat of the first two “Patapon” games are going to notice very quickly that “Patapon 3” marches to the beat of a different drummer. Previously, you played the part of Patapon god, issuing commands to your large army of eyeball-shaped warriors by tapping out a sequence of beats on four holy drums, mapped to the face buttons. While you still give orders via percussion, you’ve been demoted from deity to superhero, with a single, over-powered Patapon warrior as your avatar. Similarly downgraded is your army, which has been whittled down to a squad of four (plus your essentially useless flag-bearer). You might think that these subtractions would simplify things, but you’d be wrong.

Initially, your primary warrior will have no problem single-handedly plowing through enemies with his progressively more ridiculously large weapons, and he’ll earn plenty of traditional experience points along the way (a new addition to the series). You’ll completely forget about your three back-up singers, all of whom can we swapped out for different classes, skills and equipment. But then you’ll come upon a boss whose only weakness is a specific class, a specific skill and a specific piece of equipment — all of which you’ve neglected to level up while your one-man army was stealing the show. Thus, the grinding begins. The 2D art style is prettier than ever, and the drumbeat game play still feels fresh, so it’s a shame that “Patapon 3” is so determined to eventually scare off all new players, while appealing to only the most masochistic veterans. CV